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Me and the man himself, Mr. Stan Lee.

Me and the man himself, Mr. Stan Lee.

Risk: Captain America Civil War Edition

It's Captain America vs. Iron Man in the search for the Winter Soldier! Wage an all-out battle at the airport in this exciting updated Risk game. Control the most territories, capture the Winter Soldier, and escape with the Quinjet before it reaches the end of the runway! Choose to play with 2 or 4 players. With 2 players, each player is in control of either Team Captain America (Captain America and Falcon) or Team Iron Man (Iron Man and War Machine). With 4 players, each player is in control of his or her own hero and works in teams of 2. No matter which way of play is chosen, after 5 rounds of excitement and strategy, the game is over, and mission tokens are scored. The team with the most points wins the game! Copyright Marvel. Hasbro Gaming, and all related terms are trademarks of Hasbro.


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Early playable prototype exploring asymmetry  on the airport map.

First playable prototype with finalized board shape

Playing with refined player cards and balancing game mechanics.

Each hero has 5 'Level Up' cards that are earned throughout the game. Balancing these game modifiers requires hours and hours of play testing and statistical analysis. The modifiers were in a perpetual state of testing and revision until they felt exciting and powerful, but not so powerful that they broke the game.

Each hero has 5 'Level Up' cards that are earned throughout the game. Balancing these game modifiers requires hours and hours of play testing and statistical analysis. The modifiers were in a perpetual state of testing and revision until they felt exciting and powerful, but not so powerful that they broke the game.

Detailed notes were captured during each play session as a form of version tracking. New features and rules were tested and compared to previous versions of the game. At the end of the game, mechanics like player to player interaction, player decision, and luck vs. skill are analyzed. In this particular playtest, I introduced a player decision in the form of "breach points" -- this triangular piece is slid into a location around the game board at the beginning of the game and becomes the 'spawn location' of a player's troops for the remainder of the game. This solved an issue of randomized placement of troops into any room of the player's choosing which was causing a game balance issue.

Detailed notes were captured during each play session as a form of version tracking. New features and rules were tested and compared to previous versions of the game. At the end of the game, mechanics like player to player interaction, player decision, and luck vs. skill are analyzed. In this particular playtest, I introduced a player decision in the form of "breach points" -- this triangular piece is slid into a location around the game board at the beginning of the game and becomes the 'spawn location' of a player's troops for the remainder of the game. This solved an issue of randomized placement of troops into any room of the player's choosing which was causing a game balance issue.

Rules were written out with information architecture in mind. 

Rules were written out with information architecture in mind. 

In order to clarify when each specific hero power can be used, player turns were broken up into five distinct phases. Visual icons were added to each hero power letting the player know which phase the power could be played. For instance, some powers can only be used when attacking or defending, while other powers may be used during troop placement.

In order to clarify when each specific hero power can be used, player turns were broken up into five distinct phases. Visual icons were added to each hero power letting the player know which phase the power could be played. For instance, some powers can only be used when attacking or defending, while other powers may be used during troop placement.

Risk: Civil War was tested with groups of people who have never played any variation of Risk before in order to make sure the instructions are clear and the game is easy to get into.

Risk: Civil War was tested with groups of people who have never played any variation of Risk before in order to make sure the instructions are clear and the game is easy to get into.